Carlos Lidón
UX/UI Director
¡Hola! I am a UX/UI leader and designer with 13+ years of experience shipping interfaces for video games across console, PC, and mobile.
Games I have worked on
About me
Making games is my passion, and the process of crafting them is what I enjoy most. Over the last decade, I have designed interfaces for console, PC, and mobile, learning from players every day.
As a UX/UI leader, I support teams with guidance and direction while building strong design communities. I combine leadership with hands-on design and technical implementation in-engine.
I help teams succeed by defining guidelines, building and maintaining design systems, and establishing effective ways of working.
I currently work as UX/UI Director at Mojang Studios on Minecraft Dungeons II, and I also teach UX/UI at schools and universities.
Skills
UX & UI Design
- Wireframing and prototyping
- High-fidelity mockups
- UI motion graphics
- UI implementation
- User flows and user journeys
- Usability testing and heuristic evaluation
- Style guides and design systems
Leadership & Management
- People management
- Mentoring, coaching, and teaching
- Team building and facilitation
- Strategy and vision
- Public speaking