About me
Making games is my passion and Interaction and UI Design is what fascinates me the most: how we can best translate our designs and ideas into something our players will understand and appreciate.
As a leader in UX and UI, I always look for ways to support my team: empowering the community, looking for growth opportunities for them, and ensuring that they have what they need and feel engaged and challenged. I contribute with hands-on UI design and tech expertise for a top-notch engine implementation. Additionally, I support game teams by establishing guidelines and best practices, creating and maintaining the style guide, removing blockers, and defining efficient ways of working.
Currently UX/UI Director at Mojang Studios, I support the Internal New Games team by providing feedback and guidance, hands-on UI work, and by defining the Design System and Style Guide for a team made up of Designers, Developers and Artists. I also teach about UI/UX for games in universities and schools.
My approach to working in teams: empathy, sheer optimism, small doses of hyperactivity, and deep care for our games. Let's ship some interfaces!
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Skill set
UI / IxD / UX Design
Wireframing
Prototyping
Hi-Fi UI Assets
UI Animation
UI Implementation
User Flows
User Journeys, Usability Testing
Prototyping
Hi-Fi UI Assets
UI Animation
UI Implementation
User Flows
User Journeys, Usability Testing
Software expertise
Adobe: Ps, Ai, XD, AE, An
Figma
Unity
Unreal Engine
Lumberyard / Cry Engine
Figma
Unity
Unreal Engine
Lumberyard / Cry Engine
Leadership
People Management
Mentoring, Coaching
Teaching
Team Building, Facilitation
Hiring
Public Speaking
Mentoring, Coaching
Teaching
Team Building, Facilitation
Hiring
Public Speaking
Language proficiency
Spanish: Native
English: Advanced
German: Advanced
French: Advanced
Italian: Intermediate
Swedish: Intermediate
English: Advanced
German: Advanced
French: Advanced
Italian: Intermediate
Swedish: Intermediate
Contact
Thank you!