About me
Making games is my passion and Interaction and UI Design is what fascinates me the most: how we can best translate our designs and ideas into something our players will understand and appreciate. 
As a leader in UX and UI, I always look for ways to support my team: empowering the community, looking for growth opportunities for them, and ensuring that they have what they need and feel engaged and challenged. I contribute with hands-on UI design and tech expertise for a top-notch engine implementation. Additionally, I support game teams by establishing guidelines and best practices, creating and maintaining the style guide, removing blockers, and defining efficient ways of working. 
Currently UX/UI Director at Mojang Studios, I support the Internal New Games team by providing feedback and guidance, hands-on UI work, and by defining the Design System and Style Guide for a team made up of Designers, Developers and Artists. I also teach about UI/UX for games in universities and schools. 
My approach to working in teams: empathy, sheer optimism, small doses of hyperactivity, and deep care for our games. Let's ship some interfaces!
Skill set
UI / IxD / UX Design                                      
Wireframing
Prototyping
Hi-Fi UI Assets
UI Animation
UI Implementation
User Flows
User Journeys
, Usability Testing

Software expertise
Adobe: Ps, Ai, XD, AE, An
Figma

Unity
Unreal Engine
Lumberyard / Cry Engine

Leadership
People Management
Mentoring, Coaching
Teaching

Team Building, Facilitation
Hiring
Public Speaking

Language proficiency
Spanish: Native
English: Advanced
German: Advanced
French: Advanced
Italian: Intermediate
Swedish: Intermediate

Contact
Submit
Thank you!