Making games is my passion and Interaction and UI Design is what fascinates me the most: how we can best translate our designs and ideas into something our players will understand and appreciate.As a UI/UX leader, I always look for ways to support my team: empowering the community, looking for growth opportunities for them, and ensuring that they have what they need and feel engaged and challenged. I contribute with hands-on UI design and tech expertise for a top-notch engine implementation. Additionally, I support game teams by establishing guidelines and best practices, creating and maintaining the style guide, removing blockers, and defining efficient ways of working.Currently Lead UX/UI at Mojang Studios, I support the Minecraft Dungeons team by providing feedback and guidance, hands-on UI work, and by defining the Design System and Style Guide for a team made up of Designers, Developers and Artists. I also teach about UI/UX for games in universities and schools.My approach to working in teams: empathy, sheer optimism, small doses of hyperactivity, and deep care for our games. Let's ship some interfaces!