Designing Video Game Interfaces

My passion is building and improving User Interfaces for players to enjoy.

With over 6 years of experience on UI/UX Design for Video Games, I keep learning everyday about our players: what they love, what engages them and how we can give them the best experience.

I consider myself a UI/UX generalist with experience across the whole design pipeline, from defining player and business needs to prototyping and implementing solutions in the engine, with a stronger focus on Interaction and Information Design.

I’m currently working as a Lead UI Designer for Candy Crush at King. I also teach about UI/UX at Schools and Universities.

Want to get in touch? Drop me a line!

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