My passion is building and improving User Interfaces for players to enjoy.
With over 6 years of experience on UI/UX Design for Video Games, I keep learning everyday about our players: what they love, what engages them and how we can give them the best experience.
I consider myself a UI/UX generalist with experience across the whole design pipeline, from defining player and business needs to prototyping and implementing solutions in the engine, with a stronger focus on Interaction and Information Design.
I’m currently working as a Lead UI Designer for Candy Crush at King. I also teach about UI/UX at Schools and Universities.