Making games is my passion and Interaction and UI Design is what fascinates me the most: how we can best translate our designs and ideas into something our players will understand and appreciate.As a UI/UX leader, I always look for ways to support my team: empowering the community, looking for growth opportunities for them, and ensuring that they have what they need and feel engaged and challenged. I contribute with hands-on UI design and tech expertise for a top-notch engine implementation. Additionally, I support game teams by establishing guidelines and best practices, creating and maintaining the style guide, removing blockers, and defining efficient ways of working.Currently Head of UI at Voodoo, I coach and give hands-on UI support to game teams worldwide to come up with new Casual and Mid-Core hits. I also teach UI/UX seminars at universities and schools.My approach to working in teams: empathy, sheer optimism, small doses of hyperactivity, and deep care for our games. Let's ship some interfaces!